

Since then, we’ve ramped up development on these and more. Players will have seen some of this work in early stages during Closed Beta with the research and crafting systems, among others.
SCAVENGERS XBOX RELEASE DATE UPDATE
More information about console availability will be shared in the future and when we have those details, we’ll be sure to update everyone. It does not mean that Scavengers will be available on consoles at the end of April.Ĭurrently, there is no confirmed date for when Scavengers will be up and running on console, but our hope is to have this for later this year.

However, we do want to reiterate that there is important preparational work to enable this functionality. This means much, much more time for all you to enjoy Scavengers and, hopefully, more feedback we can get to continue improving the game! Console availability:Īs previously mentioned, a big part of our work has been preparing the foundations for console availability (and cross-play!).
SCAVENGERS XBOX RELEASE DATE OFFLINE
When we switch the servers back online in late April, we intend to keep them running without taking them offline as we’ve done for previous playtests. All of which, you’ll be able to see when we launch Early Access in late April! Game Updates for Early Access In the meantime, we can share with you the updates we’ve been working on, as well as what the additional time will let us also achieve. However, we hope that you can understand our reasoning and we thank everyone for their wonderful, ongoing patience and support in standing with us all the way. We’re sorry for this delay we know many of you have been psyched to get back into Scavengers. This extra month will give us the breathing room to polish and stabilize for Early Access and launch thereafter. Imagine each feature multiplying complexity by 2, rather than just adding 2.Īs a result, over the past few weeks we’ve come across a number of bugs and unknown issues that have surprised us, and when we evaluate the work remaining, we think the right decision is to delay rather than ship an unstable build.Ĭrunch is also not an option not only is crunch proven to be ineffective (moving fast doesn’t mean moving bug-free), if our hope is to serve you for years to come, we need to always be working with sustainability in mind, not just when it’s convenient. The last two items are significant undertakings, but they help set up a stronger foundation for when Scavengers is live and running on console (which we hope will be later this year).Īny one of these above projects (implementing a new game system, upgrading the game engine, console evaluation) is complicated in its own right - which we planned for! - but what we didn’t recognize was how much more complicated they make everything else when stacked together. Since Closed Beta in December 2020, we’ve been focused on several big, complex features, including ongoing, systemic work from your Closed Beta feedback, migrating to Unreal Engine 4.26, and setting the groundwork for console development readiness. We’ll also share some updates on what’s keeping us busy.

None of the below are intended to be excuses, more to explain what’s going on. While we absolutely think delaying Early Access is the right decision, it still pains us to miss a promised window as much as we know it disappoints you. But this is also why we want to be extra cautious. This will also be the first time you’re hearing about our plans to enter “always-on” Early Access… at the same time you’re hearing of our delay (sorry).

We are pushing back to late April for Scavengers always-on Early Access (originally our plan was late March). We’ve got an important update for you today, including the one everyone has been wanting to get more information on.
